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Busta Rock
The DawnSoarers
33
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Posted - 2014.10.07 17:15:00 -
[1] - Quote
AFK isk faucets (moon goo) are the ROOT of the problem. NOT any perceived issue with power projection via long-range capital jumping. frankly, the moon mining situation should have been dealt with YEARS ago, via implementing PI mechanics to moons, and full-on redistribution of ALL materials that are not biological in nature across all cesestial body types in the cluster... planets, moons and asteroids should ALL have the full range of T1 and T2 raw materials (as well as the non-biological PI materials) present in them, but in varying quantities. asteroids might have substantially more of the T1 and T2 mats (but T2 would be in much rarer asteroid types), while PI mats would be found more easily on moons and planets, but there should ALWAYS be overlap.
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Busta Rock
The DawnSoarers
34
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Posted - 2014.10.07 20:58:00 -
[2] - Quote
My suggestion would be to use a modified version of the current PI mechanics for moons:
- Instead of using a POCO, repurpose the moon mining arrays to function *as* POCOS - in essence becoming a POSCO.
- Only one POSCO array allowed per POS, with that POSCO only being able to service colony launchpads owned by members of the corp that owns the POS.
- Change the launchpads across the board such that a POCO or POSCO is no longer necessary - they can link to a CO or POSCO for greatly enhanced efficiency, but can also launch their full payload once every 23.5 hours in exactly the same fashion as current command centers (no importing), with all the risk that making that pickup in open space entails.
- Make Orbital Bombardment of player colonies a thing, WITHOUT any kind of DUST support - it isnt as if DUST colony bombardment has anything to do with EvE player colonies.
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Busta Rock
The DawnSoarers
34
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Posted - 2014.10.07 21:04:00 -
[3] - Quote
if you REALLY want to spice things up, allow multiple POS to be anchored over moons, with the restriction that any given corp is only allowed ONE over a given moon. this way, POSes would not just be tasked with being glorified POCOS, but would have a hand in the active defense of their colonies below from orbital bombardment.
this could bring about some heavy hitting POSvPOS warfare. |

Busta Rock
The DawnSoarers
34
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Posted - 2014.10.07 23:54:00 -
[4] - Quote
I find it interesting how my own thoughts on how to deal with the moon goo problem are being ignored. |

Busta Rock
The DawnSoarers
37
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Posted - 2014.10.08 01:24:00 -
[5] - Quote
Serendipity Lost wrote: Your idea takes the aquisition of moon goo out of the pvp arena. You're just changing it to 'free stuffs for everyone'
I think your approach it bad. I think goo has great potential to generate pvp. This game is about pvp.
The big coallitions keep pushing more pve (missions or whatever). That's why null sux atm. It's being run by a bunch of bowties crunching numbers. Player density, isk streams, on an on. We need more things to start conflicts, not make them free and equal for all.
Passive is not good. Monopoly is not good.
Conflict is good. PVP is good.
In all these threads I strongly recommend everyone ignore any ideas that talk about improving player density, isk streams, incentives and any other corporate buzzword bingo stuff. If there isn't a valid (which is very different than plausible) pvp outcome for an idea, it's not what null sec needs right now.
how the hell does redistributing moon goo (as well as all the other non-biological materials) equal removing it from the pvp arena? if anything, distributing it more widely, such that it can be acquired by any of the mechanics, (PI/moon mining/asteroid mining) means that there will be MORE pvp. more miners, more escorts protecting miners, more pvpers looking to kill miners and their escorts to get quick and easy loot, MORE conflict between corps and alliances. my suggestion is far and away superior to the current paradigm of 'anchor POS, turn on isk faucet, refuel POS and transport ISK once a month' that it is now. |
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